Wednesday, February 20, 2013

Vindictus releases Episode 10, now with more dragons


 
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It's double-digits patch time, and you know what that means: dragons, and lots of them. Vindictus has released Episode 10 to the public, giving players a trio of challenging dragons to take down. The ice, earth, and black dragons are all raid bosses for top-tier teams to tackle.

The update also includes new metallic inner armor (read: underwear that rusts) and hair styles for the fashionably conscious. Nexon's also included the option for players to pay for a skill reset on most -- but not all -- of the characters in the game.

Vindictus is currently hosting a quiz event in the game. Players are encouraged to take on the Strange Traveler and best him in a game of knowledge for select prizes. buy Vindictus items

We've got a video of the new dragon fights in Episode 10 after the jump, so if you can't get enough of them scaly uber-lizards, check it out!

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Thursday, January 31, 2013

Squeal of Fortune: Summoning Wheel


 

Summoning brings with it some massively helpful perks and bonuses. If you're looking to make some headway in your Summoning skill - perhaps to help unlock that awesome familiar you've been working towards - Yelps has it covered. It’s all Summoning, all this weekend on the Squeal of Fortune!

This Summoning spectacular brings of a range of bonuses:
All gold prizes (with the exception of the 200 million jackpot) have been swapped out for spirit shards for the weekend. Not only are the shards we're offering crucial for making Summoning pouches - they’re worth double the gold they’re replacing! Buy Runescape Gold

Secondly, you’ll have an increased chance of winning Summoning training material packs all weekend, as well as pouches tailored to your specific level. There'll also be a rare chance to win some of the more sought-after pouches that you wouldn't ordinarily find on the Squeal of Fortune - also tailored to your level - including pack yaks, obsidian golems, war tortoises, and more!
Finally, use an XP lamp on your Summoning skill and it’ll yield double XP! This applies to both Summoning-specific and regular lamps.

You’ll find all of these on the Squeal of Fortune, starting Friday 25th January 00:00 GMT until Monday 28th January 23:59 GMT. You can purchase spins here, or by clicking 'Add Spins' next to the wheel in Squeal of Fortune. Don’t forget that subscribing will bag you two daily spins instead of one!
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Monday, January 21, 2013

Diablo III Director’s departure prompts community ire, Blizzard’s Rob Pardo responds




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      When Diablo III’s director, Jay Wilson, announced he was leaving the game’s team to work on another unspecified Blizzard project, the community’s reaction was intense. While many expressed gratitude for Wilson’s work, wishing him well in his future role, others used the forum thread as a platform for vehement criticism of both the game and of Wilson himself. In response to the vitriol, Blizzard’s Chief Creative Officer, Rob Pardo, made a candid reply to the community, saying, “If you still feel the need to dish out blame, then I would prefer you direct it at me.”

     “This thread saddens me greatly,” Pardo begins, noting the forum’s reputation for “rough justice,” but countering that, “I do not believe justice is being served by how people are speaking about Jay’s departure from Diablo III.” He goes on to say that, while he’s proud of the team and enjoys the game, “The Diablo community deserves an even better game from Blizzard and we are committed to improving it. We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise.”

      Regarding Jay Wilson’s contribution to Diablo III, Pardo says, “He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. I've worked with many, many designers at Blizzard and Jay is one of the best.”sell cheap diablo 3 gold

    “If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me.”

     Pardo finishes by saying, “I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result.”

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Saturday, January 12, 2013

Diablo III PvP Update by Jay Wilson






Hey everyone,
The development team has been working really hard on the features, content, and systems for PvP in Diablo III and I wanted to take some time to give an update on where we're at.、

Of course, our goal has been to release our Team Death match mode as soon as possible, but we don't want to put anything out there before it's ready. Right now, Team Death match isn't yet where we want it to be, so I want to provide some insight into where we are at in the development process.(1)


The State of PvP
Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Death match mode emerged, and it's been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, play test it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience.

Putting people into an arena and letting them hurl fireballs and swing crazy-ass swords at one another always has an element of fun to it.  I imagine it's no surprise to anyone reading this blog that people like battling each other in video games, so if you had the chance to play our Team Death match at one of the Blizz Cons where we featured it you might not understand why we'd say that we don’t feel the current mode is good enough.(2)


Well, Here's Why…
For us it comes to a few issues, one of which is depth.  Simply fighting each other with no other objectives or choices to make gets old relatively quickly.  We've brought a lot of people in to try out Team Death match and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in.sell diablo III gold

Another is class balance. Like Diablo II, Diablo III was designed to be a PvE-first kind of game, where we never compromised on player abilities in the name of future PvP balance.  We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible. In a casual PvP mode, something equivalent to a WoW Battleground, this would be fine, but Team Death match felt very hardcore, and it put a laser focus on class balance in a way that we didn't think would be good for the game as a whole.

Certainly, we've gotten a lot of benefits from the development of Team Death match, especially in the areas of controls and combat model tuning, but at this point we don't believe it's the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options.(3)




What's Next
So, our core problem is that our Team Death match mode doesn't feel like a great addition to Diablo III. It's not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesn't really fit with our goals for the rest of the game. The question now is what are we going to do about it?
First and foremost, if our original goal was to support dueling, then we're not achieving that goal very well if we don’t actually give players a way to duel in-game. You've been asking us for dueling for a while, so we're going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We'll be providing details about that feature very soon, so stay tuned.)
But as I mentioned before, we are going back to the drawing board on a new replacement for Team Death match, something that feels more appropriate for Diablo III.  And as we stated previously, regardless of when we release it, it'll be a free addition to the game. Team Death match provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, we're going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards.(4)   buy diablo III gold



Keepin' It Real
We wanted to be upfront and honest with the community about where this particular project is at. It's certainly not ideal, and I know some of you got to play Team Death match at BlizzCon and are probably thinking, "It seemed good enough! Just give us that." I also know how I feel whenever a game or game feature I'm looking forward to is delayed, but, as with all things Blizzard, we want to be sure that the features we add to Diablo III are actually worth it and will make the game better, and PvP is no exception.
While we don't have any further information to share right now about our plans for additional PvP modes, we really look forward to posting more about dueling in the next few days.

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Saturday, January 5, 2013

Taoist PK tips explain common fight strokes broken strokes.




1,4 segment of the assassination, he even move fairly clearance, but less arrests ,5-0 without pressure, be careful to shield two fried Strong empty, double-click, the energy crisis can be broken, the assassination of two skills CD are long, there are red escapement saw the opportunity to use assassination kick let your impulse escapement directly to heaven.   C9 gold

2,7 segment Warriors, this fight is more worried DAVID career is not simple, can live up to now! The 0-5 total defeat, too little experience of the play against the Warriors, all kinds of broken strokes, close a roar electric dazzle, no solution, there are a variety of pressure up and throw the seemingly super tyrants body, but with a stiff, anyway. Playing 2 innings, second innings 3-5, the child's boring, he walked.


White bullets, this really can not say, for the bullets I really unfamiliar with this career before I play very little, and he played two, just a little bit about the escape really fast tumbling directly can be rolled over from side to go want rushed escapement chase it, gone he is kicked with tyrants body punch escapement fight, but you all kinds of balls, walking might wander, ankylosing skill looks like and Taoism Yipin? one to shoot breaking anti squat, really more like a shotgun, Gone with the Wind is very slow, DOT do not know how to play the ,5 -45-3 two Bureau fluke victory.Buy content of the ninth gold

4, end segment, previously played for some time to the end, he is quite aware of high attack, with bleeding, empty even capable two grasping, turn the task over to the ground, and then also a fly next task! short time invincible, Pa body, he gave you arrested. That caught the ground, you can shift spaces Right ! Heaven to die, spotted the direction of Taoism flame! Him straight rushing skills, process invincible, hit something stateless available barrier level pick ruined. A similar red escapement of skills, but to control it simple, stateless process. The first knife break anti-stiff, just the first cut, the process state how broken you understand. Star, this skill is very powerful, super tyrants body, visual Taoism did not which skills to fight over? Retaliation afford to fight with five-star top recruit, they might in his big strokes, five-star 6 under before has sucked the state, and optimistic about the opportunity, Retaliation, no double-click, in big strokes still hurts! hit 3 innings 4-55-45-2 narrow victory.

5, warrior priests, I have nothing to say it, civil war fight skills applied splicing reaction, fight experience! 0-53-5, civil war, and more fool the other side of the flat pick is the key!

Wednesday, November 14, 2012

The sign of the dawn!November 23 ultimate preparing of the 3.6 version of the national costume.

Dear Aion players:
"Breaking Dawn" sign, officially naming the highly anticipated Aion3.6 new version as 4.0 on the line before the last major update, players will embark on a whole new journey in this regard, making final preparations for the next 4.0 New World. 3.6 new version has a number of innovative content, new copy of the betrayal of the cloister, full-blooded plan PVP event, strong props, Leather career significantly enhanced, many intimate improved, so stay tuned to November 23 on line 3.6 new version - dawn the sign! (1)
Related presentations:
Copy of macroevolution
√ new copy of "betrayal of the corridor."
√ daily Le Dragon, the resting place of the Dragon Emperor update changed daily (except Tuesday and Thursday) 9:00. (2)


Wild battle royale
New "full chart PVP" event, Sa Erpan, Mention Yamalanta road thrills. (3)



Props bumper crop
√ shape the party's Gospel wings shape can extract the.
√ Daguai Adds surprise random drop loot burden. (4)


Leather large turn over
√ Bow Star Skills Magic Hit dramatically.
√ Kill Star explosion class skill damage increased dramatically. (5)

Sunday, November 4, 2012

God as Guards career - bullets. BUG stealth


      The bullets in this profession is very tough. And guard play, and Juggernaut to play. How do you die you can know. At least not yet died so quickly and inexplicably, and the bullet hit. Your tragedy. A stealth put you seckill to. The stealth After actually can not see one out you can directly use the skills?
     Reminds me of the original Ice a skill called natural fog. Skills and bullets stealth than simply refuse to die. Ranger's stealth can see. Assassination stealthy long time. But they melee attack. A long-range career back to his stealth. Still can not see the kind, and he remained in the distance. Your tragedy. People skills and broken and broken prevention tyrants body deceleration and less anti-also called sense the electrical equivalent of the fall of the remaining fire damage. And he kept the original distance. You will find that his original distance range is not too low. That skills like asking lightning shooting? Hit basically you want to move can not move and bullets at close range. Few shots put you seckill! A thunder. Others did not say want to go also to go away. Others +15 weapons seconds is normal, what your bullets +9 garbage the weapons seckill people?
    A far in the past can fight the occupation. But also the second person can stealth. Actually escape skills class, what short jump. The evasive Shanshe. Air dash. If stealth when bullets the weapon two are +15. . Oh. That damage is estimated that The systemic Masters directly to seckill the if the bullets did not stealth. Bullets more powerful skills can be considered balanced. However, with stealth. This occupation addition to guardian outside powerful job. Even the scythe and Juggernaut can only row behind.